Mayday Games
Organic visibility across six reporting snapshots.
November 2025–May 2026 · Rolling 30-day snapshots
Later snapshots above 6,000 reported organic Facebook post reach
A purpose for the program.
Launch an ongoing content program for an established games brand and build a useful record of how its published content performed. Before the planned November 10, 2025 launch, SLF connected the reporting software and saved a baseline for future comparisons.
The work in practice.
SLF developed and published content for Mayday Games and used collaboration posts to share it with the related Sleeve Kings account. The program continued with regular reporting and the option to review trends, standout content and next ideas in a monthly strategy call. The six later Facebook snapshots recorded 11–25 posts each.
Reported organic Facebook post reach
Exact source periods and account post counts. Bar lengths share a zero baseline and one scale within this case.
What we can learn.
A content program is more useful when the team can look beyond an isolated result. Mayday’s sequence shows repeated organic visibility across multiple reporting windows, with enough variation to keep the focus on learning and refining the work.
Databox Mayday Facebook exports; only the explicitly labeled Organic Post Overview row is used. Paid or mixed total reach and all-time page likes are excluded. The March 8–April 6 export reports organic reach of 11,654 and total post reach of 11,640, an unresolved 14-count inconsistency. This page preserves the reported organic row rather than silently changing it. No lead, sales, revenue, causal-lift or current-client claim is made. Post counts describe account activity.
